A unit generator that generates a cloud of sound using multiple Grains. Special thanks to my
friend Ross Bencina for his excellent article on Granular Synthesis. Several of his ideas are
reflected in this architecture. "Implementing Real-Time Granular Synthesis" by Ross Bencina,
Audio Anecdotes III, 2001.
synth.add( sampleGrainFarm = new GrainFarm() );
grainFarm.allocate( NUM_GRAINS );